Based off of the wonderful mod by SpaceMoth , I've patched all(Base and DLC) rituals to never fail, including those from various mods.
You do not need any of the DLCs, or various mods to use this mod, as it patches without specifics.
This is meant as a late game mod, only meant to be used after you're getting 100% Quality, as 100% Quality rituals failing never made sense to me. I'd love to eventually update this mod to work at all times, sliding the percentages for the outcomes as your Quality reaches 100%, but, I don't yet know how.
Reach out if you have any ideas on how to do that! Comment if you run into any issue, include the log if you can!
If you come across a mod Ritual that DOESN'T work, comment below and I can add it pretty easily. You can help me by giving me the outcome descriptions(Like Terrible, Fantastic, etc), and the mod name. Both are needed!
WARNING: This creates multiple false positives as it attempts to patch Mods you may not have installed. No ritual from the mod, causes an error. It only throws it once on start up, and should have no issues during play.
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh