// Management · RimWorld Mod
RPG Wound Descriptions
RPG Wound Descriptions Immersive Woundings!
RPG Wound Descriptions
Immersive Woundings! Tired of boring "cut, rack, stab, gunshot" wound everytime, everyfight? Well I did and so I made this mod! This mod adds tiers to damage type and gives proper descriptions to those wounds with aware prose for weapons and armor. Wounds descriptions will now reflect the visceral nature of Rimworld combat!What you'll see in-game
Vanilla: Cut (longsword): A small cut on the left arm. This mod: Deep cut (longsword): Blade opened the muscle to depth. Edge ran clean along the limb. Tissue parted in a long, even line.Weapon classes covered
- Bullet (rifles, pistols, SMGs, sniper, machine guns, shotguns) - Blade (sword, knife, axe, monosword, plasmasword) - Bludgeon (mace, club, warhammer, fists, ramming) - Shrapnel (frag grenades, fragmenting breach charges) - Explosive (HE grenades, rockets, mortars, doomsday, IEDs) - Energy (charge weapons, plasma, lasers, beams, phase) - Bolt (bow, crossbow, arbalest, recurve) - Fang (animal bites, insect bites) - Claw (animal scratches) - Fire (incendiary, flame, molotov)Armor Match
A grazing hit caught by flak armor reads "Flak jacket peeled inward, bullet skimmed the muscle below." A clean hit through padded cloth reads differently again. Armor type, hit angle, and bypass all factor into the prose.Body part awareness
Head wounds, chest wounds, organ wounds, limb wounds, eye wounds, and extremity wounds each draw from their own pool. No more "small cut on the kidney" reading the same as "small cut on the finger."Compatibility
- Combat Extended: Works through CE's preserved vanilla damage def names
- Nice Health Tab: Compatible
- Compact Hediffs: Compatible
- Heavy modlists (800+ mods): Tested clean.
- Very High compatibility with modded weapons and armor!