[RS] CE: Less Sappers Please
Reverts some changes from Combat Extended to reintroduce non-sapper raids.
Reverts some changes from Combat Extended to reintroduce non-sapper raids.
Similar Mods
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- mod
- 1.0
- 1.1
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- mod
- 1.6
- 1.5
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- mod
- 1.6
- 1.5
More Mods by Shackleberry
[RS] Sanguophage Rebalanced
The intention of this mod is to rebalance the sanguophage xenotype.
- mod
- 1.4
[RS] CE: Less Centipedes Please
Reverts some changes from Combat Extended to boost the spawn rate of Centipedes.
- mod
- 1.1
[RS] Faster Scanning
Reduces the required scanning time on scanning equipment to roughly half of vanilla values.
- mod
- 1.3
[RS] Locks 2 - Misc Robots Support
This mod adds a new rule for Locks 2 to allow robots from Misc Robots through doors.
- mod
- 1.3
More Management Mods
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- mod
- 1.1
- 1.2
Interaction Bubbles
Wouldn't it be great if you could read character interactions?
- mod
- 1.5
- 1.4
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- mod
- 1.1
- 1.2