Save Our Ship 2 - Star Wars Ships [Continued]
A 1.5 update to Will take down if the author Requests me to. Due to the O21 Galaxy mod being split up, some of the content now requires their respective mod to show up in addition to Outer Rim Core. Outer Rim - Galactic Empire - TIE Fighter Pawnkinds Outer Rim - Rebel Alliance -
A 1.5 update to https://steamcommunity.com/sharedfiles/filedetails/?id=2841306428. Will take down if the author Requests me to.
Due to the O21 Galaxy mod being split up, some of the content now requires their respective mod to show up in addition to Outer Rim Core.
Outer Rim - Galactic Empire - TIE Fighter Pawnkinds
Outer Rim - Rebel Alliance - Rebel Pilots
Outer Rim - Galactic Republic - Judiciary Trooper
More pictures and blueprints can be found here: https://github.com/FantasyFanGitHub/Rimworld-Star-Wars---Save-our-Ship-2
Please alert me to any bugs and I will try to fix them to the best of my ability.
Adds ten new spaceship parts that you can add to your spaceships:
-Consular-class cruiser
-Charger c70 retrofit
-CR90 corvette
-Sphyrna-class corvette
-Republic gozanti-class cruiser
-Imperial gozanti-class cruiser (standard + surveillance)
-DP20 frigate
-CR20 troop carrier
-CSS1 star shuttle
-IPV2C stealth shuttle
Some tings I have found:
Turbolazers need to be on the hardpoint.
Some parts can be put ontop of existing hull walls like edifices. They will stay connected during launch.