// Management · RimWorld Mod

Security Plus[v18]

Security Plus[v18] mod preview for RimWorld

Turrets can now be crafted with stoneblocks.

Turrets can now be crafted with stoneblocks.

Adds large turret: slightly more damage, 5 bullets at once instead of 3. Cost more to build and takes more power.

Changed base game sandbags into steelbarriers.

New sandbags are crafted with fabric or leather (just fill them with dirt or sand from the ground{no actual need to fill}).

Adds half wall: which is the next step up in cover from sandbags, built with stone or metal.

Adds spike traps: Simple trap that is easy to build, does a low ammount of damage.

Mortars can now be constructed with stone.

Lowered the negitive beauty ammount of security items - personally I don't think that turrets and sandbags are ugly.. but they sill are in the game, just not as much.

Adjusted the timers on IED type traps to be more reliable - In my experience not many people build IEDs that wait for you to walk away before explodeing.

Adds: Embrasures - walls you can shoot through found in the secruity tab.

Adds: Barbed wire - Seriously slows down pawns crossing it. There is a 50% chance for the "trap to spring", my way of makeing a person get caught up in the wire, getting slightly cut and "breaking" the wire. You CAN rearm the wire, however time wise it would be much more efficiant to just destroy it and make new barbed wire. When rearming wire, it will not immediatly go back to looking connected, but if you destroy a peice by it, then it should to back to being connected.
My intention is for wire to be rebuilt instead of rearmed.

Adds: Advanced Mortar - must use plasteel and more components to build than normal mortar, but fires rounds twice as quickly.