Segmentum - Children of the Omnissiah
“FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME ” — Magos-Dominus Reditus, Adeptus Mechanicus Children of the Omnissiah is a mod focused on depicting the Adeptus Mechanicus within the "Segmentum series" for RimWorld.
“FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME ”
— Magos-Dominus Reditus, Adeptus Mechanicus
Children of the Omnissiah is a mod focused on depicting the Adeptus Mechanicus within the "Segmentum series" for RimWorld. The Adeptus Mechanicus, also known as the Priesthood of Mars, is a technological order that holds a monopoly over the Imperium of Mankind’s technological knowledge and industrial doctrine.
Follow our collection for more "Warhammer 40,000" content, by REDACTED.
- Abomination, REDACTED's current Chairman
Children of the Omnissiah is currently on version 1.1.4. Read the change log for more information on each release's content. Apparel powered by RimDark 40k's Framework.
Weapons require at minimum two researches to become craftable. Keep in mind the warnings listed below, as these weapons can be as dangerous and lethal to the wielder as they are to their targets.
Additionally, Radiation poisoning can be treated with a neutroamine infusion, available in the "Operations tab" of your pawn.
Sicarians are an optional feature, meaning that you'll just be unable to see or use them if Big & Small Framework is not enabled.
If you've made a translation for this mod, then let us know and we'll include them here!
Translations are not maintained by REDACTED or the specific developers of this Segmentum mod. If something is wrong or broken, notify the translation's author.
Q: Do these weapons spawn on enemies?
A: The weapons will only be used by the hostile Explorators faction added by the mod. Random raiders and caravaneers will not use them.
Q: Is this mod safe to be added mid-save game?
A: Yes, it should be safe to add, but removing may cause massive issues.
Q: Is this mod going to receive updates in the future OR be maintained by the authors?
A: Yes. You can keep track of our plans in our Discord server.
Q: Is this mod CE compatible?
A: Currently not, but we do not handle Combat Extended's patching, feel free to contact CE's team for that!
Q: Can I suggest something OR share my ideas?
A: Yes, join our Discord server, and send your suggestions in the #ideas channel].
Q: Is there an official mod collection or list of Segmentum mods?
A: You can find it here.
Q: Is there a GitHub repository where I can find this mod?
A: Yes, access our GitHub page.
This mod is a creation of REDACTED, a collective of coders, artists, writers and more, making mods for RimWorld.
- Abomination - Art direction, graphics artist, XML coding, SFX, producer
- Anndra - Supervising writer, writer, XML coding
- The Suspect - Graphics artist (weapons), SFX, writer
- TwoLargeGayMen - C# coding, XML coding
- A Random Cogboy - Producer
- Gerrymon - Statue graphics, screenshots
- JerryTheCultist - Xenotype XML coding
- ShunTheWitch - Custom fire C# coding
- Sandwish - Ideoligion C# & XML coding
Special thanks to the entire REDACTED team for your commitment, patience, and the level of care given to this mod. Working with you is always a pleasure!
A massive thank you to Phonicmas and the RimDark team. Your support and the outstanding RimDark series and framework have been essential for us.
Many thanks to Coventech for the excellent CVN Mechanoid Warfare Core and support.
Huge thanks to our playtesters for helping identify and resolve issues and oversights before release. Special mention goes to trapinlive for their significant support during the closed beta testing for 1.0.
Special thanks to Oskar Potocki for the images hosting setup.
(CC BY-NC-ND 4.0)
Do you like to see, and would like to support future developments? Become a Patreon or buy us a Coffee!
In case of bugs, errors or other problems, join our Discord server, reach the team in the #questions channel or report a bug in #bugs. Remember to read the pinned post!