Shambler Zombie
Shamblers take over the world!
Shamblers take over the world! They are now spawned on every maps when you enter and they are hungrier than ever. Downed state is no longer an escape, it is a death sentence, shamblers now hunt and eat downed pawn. These change only for enemy shamblers. Your shamblers are still vanilla shambler.
Change log
- Shamblers now target and kill downed pawn. Shamblers only actively target human. Shamblers only attack mechanoid or animal if they were attacked first.
- Corpses have a small chance to turn to shamblers after dead after 1.5 days indoor or outdoor depend on setting. Corpse will only resurrect once. Corpse with shambler corpse hediff will not resurrect (no more endless resurrection).
- Small Shambler Swarm is spawned regularly depend on your setting
- Shamblers eat human they killed, they will prefer eating than hunting for new prey. So shoot them while they are distracted
- Shamblers are now spawned in map generation, so there will always be shamblers in everymap
- Shamblers are no longer expired
- Introduce Dormant Shamblers. They are shamblers corpse that will rise when a human get too close to them.
- Dramatically increase shambler wandering interval tick (meaning more tps)
- Lower shambler reaction tick (meaning shambler now more reactive to closeby pawns)
- Introduce a way to manintain shamblers number in the map. Shambler will become dormant shambler when there are more than the therehold allowed in setting
Planning
Shambler evolution system, shambler will become stronger as they feed on human flesh
Shambler Ideology, raise shambler = pawn happy
weaponize the hostile shambler