Signs and Comments Fixed Fixed
A modified version of the signs and text mod in an attempt to reduce the overhead.
A modified version of the signs and text mod in an attempt to reduce the overhead. Swapped over from the old IMGUI method which unfortunately had constant overhead into a version that turns the text into an image and prints it into the map mesh so it can remain cached and more onto the GPU side of things.
Performance tested against Dubs to ensure it has as minimal of a footprint as possible (play button looks to have some overhead but i believe some of that is tracked from the widget bar we're extending to add the button; but still looks to be down from what the original mod was doing). Otherwise general code cleanup.
Original Description:
Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible buildings to not throw errors
You don't need the original mods
Original Original description:
Adds placeable signs that show ingame labels with your custom text, to organize things and plan ahead
Also adds sign functionality to a number of vanilla objects
Original Mod by Mumei
Original Original mod by Dark
Editted from Continued version by FerrisCG
Gihub link