// Management · RimWorld Mod
Simple FX: Shinies (unlisted)
A small graphical mod to help set high value items apart from the other junk lying about.
A small graphical mod to help set high value items apart from the other junk lying about. Silver, gold, and gemstones will glimmer and sparkle, as well as any equipment or buildings made of it.
* Silver and gold retextures are from SirLalaPyon's mods
FAQ
Q. Why is this mod unlisted?
A. One of the main features is still missing. I plan on re-releasing the listed mod once it's done.
Q. Does this mod impact performance?
A. Particle systems are cheap to process, and this mod hardly even has a heartbeat on Dubs Performance Analyzer.
Q. What shines?
Functionality is added through XML patching, so anyone can play around with it. By default this mod makes silver, gold and jade sparkly, and any mod content listed below. Buildings and equipment made of these things sparkle (specifically "stuff". This is when you select the primary material. If it's just used as a secondary material, it doesn't count).
Worn equipment does not shine, due the particle system not tracking its movement. This may change in the future. Terrain / floor tiles also do not shine yet.
Unmined shiny ore has a subtle glimmer.
Q. Can you add support for
A. I'll take requests slowly and gradually. You may want to ask the mod author first, as they may desire creative control over the shine properties, plus they may patch things in faster than I'm able to manage.
Compatibility
- Save game compatible, as this mod does not touch your save file.
- The following mods are patched:
- RimFantasy - Gemstones
For other modders...
If you want to include support on your end, here's how. Just add this to the def:
There are number of variables you can include to tweak it. The values below are the defaults:
0.75
0.75
1.0
0.8
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🦉Github
