// Management · RimWorld Mod

[Sir Rolin] Questing Gives Goodwill

Features Balances rewards from quests with highly configurable options.

Features

Balances rewards from quests with highly configurable options. Consistency, Value and Versatility (Goodwill).

Dev Suggestion

As there will be goodwill in most rewards, I suggest checking off the "allow goodwill" of each faction. Reason being the reward that is goodwill is limited to only be able to have goodwill. - There currently is an unintended feature, which limits these goodwill rewards to the limited max Goodwill, I have fixed it in the next patch, but I am currently trying to implement a menu, of which you can choose filler materials, so that you can get something else than silver as a filler reward. (filler being something to top off the cost)

Settings

I have made several customisation at which I will list underneath:
  • Option to Enable Negative Goodwill. (Default Yes)
  • Option to Limit Max Goodwill Gained from a reward. (Default 20, 0 to 100)
  • Option to Limit Max Goodwill Lost from a reward. (Default 20, 0 to 100)
  • The worth of Goodwill (50 to 500 silver, Default 100)
  • % of Quest value added as Goodwill (-100% to 200%, Default 20%)
  • Flat increased Goodwill to all rewards. (-20 to 20, Default 5)
  • Option to Enable Honour rewards also giving Goodwill.
  • The worth of Honour. (50 to 1000, default 665 (using vanilla gold reference))
  • Increasing attempts at filling the rewards with items first. (in a less destructive way than Other mods that gives better rewards). (slider 1 to 8, 1 being disabled)
  • Change Minimum Value from each Item Generation Try (0% to 80%, Vanilla 13.8%, Default 30%)
  • Ignore rewards when there's Camp Loot (Optional)
  • Slider to count Camp Loot as % of Reward (0% to 100%, Vanilla 0%, Default 50% - need feedback on this.)
  • Option to boost Reward values (Items not Goodwill)
  • Slider for how much to boost. (-100% to 500%, Default 20%)
  • Weight for cleanup of overflow items (-100 to 100, Default 0)

Q/A

  • Safe friendly? - Both adding or removal.
  • Compatible with other mods? - Should be compatible with most mods, unless the rewards are generated with a custom method. Better Quest Rewards? I'd prefer you just used this mods settings to increase the rewards, way more configurable, though I have coded it such that it shouldn't conflict.
  • Multiplayer? - I have found no desyncs.

Known Issues:

  • Reset Button doesn't work in version 1.6
  • Sliders don't work in 1.6, Number Fields still work though, and as all sliders have number fields it shouldn't be a problem for now.
  • Possible incompatibility with Vanilla Factions Expanded - Classical, haven't seen it happen, but "favor quests" from senators, the Favor might disappear, in the reduction algorithm. Need to investigate their mod. Should be fixed now.