[SK] No Vanilla Xenos
Patches out the vanilla xenotypes except for pigskins - No Pigskins does that - and sanguophages because they're pretty unique.
Patches out the vanilla xenotypes except for pigskins - No Pigskins does that - and sanguophages because they're pretty unique. Also removes them from appearing in the VFE - Vikings faction if installed since I use that (if you want compatibility with other faction mods let me know). Leaves the genes alone to be used by custom xenotypes.
Figured out how to mod this because I wanted to switch back and forth between using only custom xenotypes and using the biotech ones more easily (cherry picker is too much work for that) and no one else seemed to be making it. Probably only works on new saves because of the faction gen stuff.
Suggested to use with Xenotype Spawn Control to put your custom xenotypes into existing factions.
NEW FYI: I do not advise using with Royalty DLC as it apparently causes some issues with factions spawning. I don't have that dlc so I won't be able to correct the issue, if anyone who does wants to take this mod over and fix that, please let me know.