Quick 'About': This mod adds uncraftable skill potions.
Quick 'About':
This mod adds uncraftable skill potions. The potions work exactly like a vanilla skilltrainers but have tech level of medieval.
Special shout out to iforgotmysocks on the Rimworld Mod Market for letting me use their C# code!
In game the potions are called "Potion of " - Potion of Shooting for example.
This mod was made to re-enable skill trainers in magic themed mod packs that disable tech,
because of this they only provide as much skill experience as a vanilla skill trainer does.
This mod does not currently support any new skills added by any mods,
but I can make support patches if there is a desire (maybe).
Like tech? Like being OP?
OverPowered Gaming by Copper Boltwire is a high tech mod (and very cheaty).
You can craft these potions for free too, via that.
Credits:
Special shout out to iforgotmysocks on the Rimworld Mod Market for letting me use their C# code!
Thanks for Zaljerem for keeping this mod in 'rotation'.
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou