// Management · RimWorld Mod
Slothborne - Nocturne: Revenant Houses
🩸 Revenant Houses 🩸 Blood breeds true.
🩸 Revenant Houses 🩸
Blood breeds true. Build a dynasty that outlives you.
An expansion for Slothborne: Nocturne. Revenant Houses adds hereditary ghoul bloodlines to the colony: six revenant Houses whose blood passes down through your colonists' children, generation after generation, each House carrying its own inherited powers. Breed your lines, deepen them toward their capstones, and lean on the Revenant Houses faction to keep fresh blood flowing.
🩸 The Six Houses
Six revenant Houses, each a distinct bloodline with its own identity and powers:
House Ducheski - The Artisans
Master craftsmen whose blood lends an uncanny steadiness and precision to any work of the hands.
House Grimaldi - The Courtiers
Silver-tongued dealmakers who bend a room their way and break an enemy's nerve in a fight.
House Rossellini - The Unyielding
The resilient, at home with death and the dying, warding their kin against the end itself.
House Zantosa - The Sensualists
Soothers of pain, mood, and craving, drawing a veil of bliss over the suffering.
House Bratovitch - The Houndmasters
Beastmasters and brutes, bound to the animals at their side and to raw physical force.
House Obertus - The Scholars
Sharp minds and steady surgeons, lending insight to research, learning, and the operating table.
⚰️ Hereditary Bloodlines
- Born from ghoul lines - A child born to a ghoul parent may be generated carrying a House bloodline.
- Inheritance and breeding - Lines pass and combine across generations; breed two Houses and a child can carry both.
- Degrees of blood - The deeper and truer a line runs, the stronger its powers, up to a capstone at the apex.
- The cost of purity - Keep a bloodline too concentrated and you risk inbreeding.
🩸 Family Powers
Each House grants a kit of three abilities as its bloodline deepens, crowned by a unique capstone power at the apex. Steady a craftsman's hands, cow an enemy without a blow, ward an ally against death, soothe a craving, command the pack, or strike a flash of genius.
🏰 The Revenant Houses
A standing faction drawn from the bloodlines:
- Neutral at first - They start as a contact, trade with you, and can warm into a genuine ally.
- Or an enemy - Sour the relationship and they will turn on you like any faction.
- Fresh blood on request - Their quests can offer a carrier of a random House as a reward, a fresh seed of a bloodline who walks in and joins your colony, so a stagnating line never has to dead-end on inbreeding.
🔧 Built to Extend
Revenant Families is built so other modders can add their own Houses, mostly in XML. A new bloodline can inherit, breed, survive the base mod's identity-altering effects, and appear among the faction's carriers, all without hardcoding.
📦 Requirements
Required: Slothborne: Nocturne, Biotech, Anomaly
Save compatible - can add mid-game
📚 Resources & Community
Full guides to the Houses, inheritance, and the faction.
Join the community for discussion and bug reports.
Support continued development and help shape what comes next.
🐛 Bug Reports
Please use the bug-reporting forum on the community Discord, and include your save file and player log.
Slothborne: Nocturne and Revenant Families are non-commercial fan works inspired by Vampire: The Masquerade® and vampire tabletop RPGs. VtM is property of Paradox Interactive.

