// Management · RimWorld Mod
Sniper Rifle Rework
Sniper Rifle Rework Sniper Rifle Rework makes the vanilla sniper rifle feel more precise, valuable, and dangerous without turning it into a guaranteed instant-kill weapon.
Sniper Rifle Rework
Sniper Rifle Rework makes the vanilla sniper rifle feel more precise, valuable, and dangerous without turning it into a guaranteed instant-kill weapon. The mod improves sniper rifles in two main ways: weapon quality now affects effective range, and sniper shots have increased weighted chances to hit vital body parts.Features
- Sniper rifle range scales with weapon quality, from -2 range at Awful quality up to +4 range at Legendary quality.
- The weapon info card shows the correct effective range.
- The targeting radius ring uses the updated range.
- Sniper rifle shots have increased weighted chances to hit vital body parts.
- RimWorld-style randomness is preserved.
- Affects only the vanilla sniper rifle.
Quality-based range
Sniper rifle range now depends on weapon quality.- Awful: -2 range
- Poor: -1 range
- Normal: vanilla range
- Good: +1 range
- Excellent: +2 range
- Masterwork: +3 range
- Legendary: +4 range
Vital hit system
Sniper rifle shots are more likely to hit dangerous body parts such as:- Head
- Neck
- Brain
- Heart
- Lungs
- Spine e.t.c
Multiplayer
This mod is designed to be multiplayer-friendly. The custom vital-hit random roll is isolated so it does not advance RimWorld's global random state. For multiplayer, all players should use:- The same mod version
- The same load order
- The same mods that change pawn bodies or body parts, if any are installed
Compatibility
Supported RimWorld versions:- 1.5
- 1.6
- Sniper rifle range
- Weapon targeting radius
- Weapon info card stats
- Body part hit selection
- Pawn body definitions