SOS2 AI Crew Rework
It didn't strike me that the AI-assistant from the SOS2 Ship Computer Core was implemented as a swarm of mechdrones, and very mediocre.
It didn't strike me that the AI-assistant from the SOS2 Ship Computer Core was implemented as a swarm of mechdrones, and very mediocre. Why does swarm get his human needs, socialization, and clothes?
In general, the formagel persona has been carefully replaced with a real AI-incarnation. You can still summon and recall it, change its name and color, but now it is not a material being, but an AI-system.
Details:
* Needs are disabled
* Socialization and relationships are disabled
* Wearing clothes is disabled
* Cleaning and combat are disabled (summoning mode is still available)
* Standardized "body" visual
* Instant regeneration
* Invisibility to enemies/turrets, etc.
* Increased capacity stats +250
! NEW FEATURES in updateV2 (thanks to the users' request) !
* disabling a call cooldown
* choosing a persona's gender
* removing effects of explosion/slime for despawn
! Combat Extended (CE) - compatible !
! Are you playing with Facial Animation? You can download my mod "FA Per-Pawn Disable" to disable its rendering for this persona !