I’m currently relying on AI translation and can’t guarantee everything works correctly.
I’m currently relying on AI translation and can’t guarantee everything works correctly. You’re welcome to send me translation files in any language at any time.
Reinforced Chemfuel Thruster (Ship_Engine_PLUS)
Heavy, high-pressure injection thruster; ejects large reaction mass rapidly. Huge thrust, extreme fuel use.
Base thrust: 12000; Fuel: 48 Chemfuel/sec; Planetary takeoff: Yes.
Extreme Chemfuel Thruster (Ship_Engine_PLUS_PRO)
Improved injection efficiency. Massive performance, sharply rising fuel cost.
Base thrust: 24000; Fuel: 96 Chemfuel/sec; Planetary takeoff: Yes.
Ember-class Chemfuel Thruster (Ship_Engine_PLUS_PRO_MAX)
Ultimate thruster at the material and injection limits; devastating burst thrust.
Base thrust: 64000; Fuel: 256 Chemfuel/sec; Planetary takeoff: No (may fracture crust).
Prototype Electro-Impulse Thruster (Ship_Engine_E)
Uses electric energy as reaction mass; no chemfuel. 2:1 power-to-mass conversion during firing.
Base thrust: 2000; Max takeoff mass contribution: 1000; Planetary takeoff: Yes.
Electro-Impulse Thruster (Ship_Engine_E_plus)
Practical upgrade with the same 2:1 conversion, higher thrust and takeoff margin.
Base thrust: 8000; Max takeoff mass contribution: 4000; Planetary takeoff: Yes.
Heavy Heat Bank (huge_ShipHeatBank)
Reinforced tank with high specific-heat medium for superior heat storage.
Heat capacity: 32000 Hu; Passive loss: 0 Hu/sec.
Heavy Heatsink (hugeShipHeatsink)
Optimized geometry and materials for efficient vacuum radiation.
Heat capacity: 8000 Hu; Vacuum vent: 128 Hu/sec; Passive loss: 0 Hu/sec.
Heavy Heatsink-Heat Bank Combo (huge_HeatsinkAndBank_Combo)
Integrates heatsink and heat bank; combines both benefits while saving space.
Heat capacity: 40000 Hu; Vacuum vent: 256 Hu/sec; Passive loss: 0 Hu/sec.
Shipborne Antigravity Core (Ship_AntiGravityCore)
Launch-phase antigravity field generator (2 power per 1 fuel-equivalent). Max takeoff mass per core: 10000.
Vector Overcontrol Unit (Ship_VectorOvercontrolUnit)
Applies artificial gravity vectors during acceleration; fixed 1:1 TWR, draws 10× effective mass in power; multiple units reduce total draw to 2/3 on the same grid.
Prototype Entanglement Heat Exchanger (pa_JTShipHeatsink)
Entanglement-manifold-based prototype; self-sustaining reaction and power generation with surplus heat.
Passive power: 40960 W; Heat capacity: 409600 Hu; Exchange: 16384 Hu/sec; Passive loss: 0 Hu/sec.
Entanglement Heat Exchanger (pa_JTShipHeatsink_b)
Manifold resonance greatly increases exchange; self-sustaining, much stronger generation.
Passive power: 819200 W; Heat capacity: 8192000 Hu; Exchange: 666666 Hu/sec; Passive loss: 0 Hu/sec.
Infinite Probability Convergence Annihilation Engine (pa_JTShipHeatsink_c)
A terminal concept from unknown signals... do not attempt.
If you have any level of PTSD related to AI, I don’t recommend using this MOD, because I will use some generative AI code as a base and re-edit it to save part of the work, and I will also use AI for temporary translations when no correct human-provided translation is available.
If you feel offended by AI, I sincerely apologize. However, most mistakes are likely due to my later manual adjustments, as well as oversights caused by my memory issues. Since I no longer play RimWorld, I may have missed errors related to certain DLCs or specific scenarios. If you encounter any issues, please let me know.
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
Allows you to freely configure which mechanoids can perform Capture Them and Prison Labor work types in Mod Settings, instead of using pre-defined patches.
Hull Corners retexture to make it sharper Now no incorrect rotation when using Archotech Command Optimize Changed the mod ID Please re-add to the mod list
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare