// Management · RimWorld Mod
Space Services
AN EXPERIMENTAL TOGGLE HAS BEEN ADDED TO ALLOW PAD USAGE ON GROUND MAPS.
AN EXPERIMENTAL TOGGLE HAS BEEN ADDED TO ALLOW PAD USAGE ON GROUND MAPS. USE AT OWN RISK
You can enable hospital surgery patients now :). but there may be bugs. :(
Space Services
Space Services lets Hospital and Hospitality (Continued) work on stationary Odyssey space maps such as asteroid bases, orbit maps, moons, and space station-style facilities. You don't need to run both mods; either Hospitality or Hospital or both will work. Neither are a hard requirement for this reason.
Instead of sending patients or guests to walk off the edge of a space map, Space Services routes arrivals and departures through powered service landing pads and visual service shuttles.
Gravships are intentionally blocked. There are valid technical reasons behind this.
What It Adds
- A 7x7 Service landing pad.
- Hospital patient arrivals, departures, and mass casualty support on eligible space maps.
- Hospitality guest arrivals and departures by service shuttle.
- Optional Hospitality fallback scheduling when native incidents do not fire reliably.
- Pad modes for Hospital, Hospitality, shared traffic, priority traffic, and departures only.
- A Space Services bottom panel for service status and native Hospital/Hospitality panel access.
- Conservative deterministic traffic controls.
- Vacuum-aware arrivals, departures, apparel handling, and shuttle gating.
- Optional support for modded shuttle visuals, Architect Icons, and Better Architect Menu.
Basic Setup
- Build a Service landing pad from the Odyssey Space tab, or Space -> More with Better Architect Menu.
- Place it on heavy-supporting terrain and provide 300 W of power.
- Choose the pad mode.
- Build Hospital beds and/or Hospitality guest beds.
- For Hospitality, keep the guest area sealed and safe near the pad.
The pad can also be configured while it is still a blueprint or frame.
Vacuum Notes
- Use sealed pads where possible.
- If a pad is exposed, keep it close to a pressurized room.
- Less than 100% vacuum resistance can still allow Odyssey vacuum burns.
- Hospitality guest areas should stay inside sealed, safe areas.
- Space Services helps with arrival and departure safety, but cannot fix unsafe base layouts.
Default Traffic Settings
Default traffic is intentionally conservative:
- Hospital patients: 0.25x.
- Hospital mass casualties: 0.25x.
- Hospitality visitors: 0.25x.
- Hospitality fallback scheduler: enabled.
At 0.25x, every fourth eligible service attempt is allowed. Hospital and Hospitality also share a one-hour spacing rule so arrivals do not stack too aggressively. Setting a traffic rate to 0.00x blocks new arrivals only. Existing patients and guests can still depart when a safe pad is available.
Requirements
Hard requirements:
- Harmony
- RimWorld Odyssey
Soft integrations include Hospital, Hospitality, Simply More Roofs, Complementary Odyssey, Vanilla Events Expanded, VE Events Space Maps Compatibility Patch, Architect Icons, Better Architect Menu, and experimental MedPod support.
See the discussion post for more integration details:
Integration support
Known Limitations
- This is a compatibility bridge, not a full rewrite of Hospital or Hospitality.
- Hospitality may still have edge cases if guests were already unmanaged before Space Services adopted the group.
- MedPod support is experimental, disabled by default, and may reduce TPS while occupied.
- Rimsential - Spaceports and Trader Ships are not directly supported.
- Fuel sales and trade traffic are planned as future addons.
For Modders
Space Services includes XML hooks for hazards, hospital treatment hediffs, shuttle visuals, vacuum apparel fallback sets, and stationary space-map compatibility signals.
Modding docs:
https://github.com/jdubarb/spaceservices
License
Space Services is licensed under GNU GPLv3. Forks, continuations, translations, compatibility patches, and ports are welcome under GPLv3 terms. Please keep attribution and link back where practical.