// Management · RimWorld Mod

Stargate Races

This mod adds the Race of the Goa'uld aswell as Jaffas and their slaves from the Series Stargate.

This mod adds the Race of the Goa'uld aswell as Jaffas and their slaves from the Series Stargate. This mod was heavily inspired on the RimGate - Jaffa, Kree! mod. This one adds the Jaffa with their Armor, the Staff weapon and the Stungun but it wasn't possilbe to build them yourself. Therefore I have rewritten the Mod and add some other stuff myself, as well as I retexutred and rewrote some very interesting mods to add more flavour.

The mod contains:
A new Race inculding the suitable scenario:
- The Race is called Goa'uld, in order to choose if your pawns are Goa'uld, Jaffa or slaves you need to choose their Backstories. I recommend to play with 1 Goa'uld, 2 Jaffa and 3 Slaves.
Armor and Weapons
- Jaffa Armor with Helmets, Ma'tok (STaff Weapon) and Zat (StunGun)(all orginally from RimGate - Jaffa, Kree! by Xen, Charnov, Helixien, Cpt. Ohu and Erdelf)
- golden Goa'uld Armor and Helemts
- Kull Armor and weapon
- Tacluchnatagamuntoron (grenade)
- Tel'tak transport ship, which brings you where every you want and back (orginially it was Cargo Pod Transport by AKreedz)
- Mineable Naqadah which can be refined to Naqadriah at the Electric Smelter (inspired by Coal from Agrarcore)
- Naqadriah Power Generator
- The sarcophagus (inspired by Fast regen by Daniledman)
- the necessary research table
- Main picture is taken from (https://fotku.fandom.com/wiki/Government:_Goa%27uld_Empire)
I want to add a StarGate which would count as Wincondition, but I simple don't know how^^

If you want to use this mod as basis for your own versions of any other stargate race (replicants, ancient, wraith) or as basis for a mediveal king, knight and slave scenario feel free to use it. Remember to mention all other autohors.

I recommend to play it with one of the many Shield mods to enable more sci-fi feeling (e.g. ED-ShieldsBasic)

P.s. I couldn't fix that the pawn in the sarcophagus doesn't show its stupid head. I would be happy for a fix.
v.1.1
Due to some problems I have created a Goa'uld and a Wraith Crafting Table where their stuff can be crafted. So no data are overrided of the original files. THis should help to work with different mods too. Unfortunetla I couldn't fix any head issues as the files are all properly labelled. It should work, but I am not a good coder nor artist (as you might realise^^).
v.1.2
Thanks to EbonJaeger the game is now balanced and a lot of string errors are fixed. Finally I found the reason why the benches didn't work and it is fixed now too.
v.1.3
Tel'tak, Dart and Jumper are now based on another mod called SRTS. Somehow I cannot build the Jumper ingame also I believe all necessary files are where they should be