// Management · RimWorld Mod

Static Quality Plus - Discontinued

by ZLJ

1.31.21.1
Steam ↗

Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options).

Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options). As i haven't played RW in ages and also do not intend to do so in the near future, i'm discontinuing this mod.

Vis seems to have made a stripped down and Harmony compatible version of it, with most of the other options covered in other mods, i think you're well equipped to go on your RW journey without SQP =p

https://steamcommunity.com/sharedfiles/filedetails/?id=2801204005

so long.

-zlj



Version 1.3.2

This mod allows you to tweak certain skill, passion and item quality settings (and now also completely unrelated stuff =p) :

- modify item quality rolls
- modify skill degradation severity
- modify whether or not you can lose skill levels due to degradation
- change xp modifier values from passions
- modify daily xp cap
- turn off daily xp cap
- allows pawns to gain passions
- caps the amount of passions a pawn can have
- enables 24h plant growth
- turn off crafting notifications for masterwork/legendary
- can enable legendaries only when Pawns are inspired



Static Quality+ (should probably be called something else by now =p) now combines all features from Static Quality, Static Quality SR and Mad Skills (all variants), as well as the features mentioned above and can be configured "on the fly" via the Mod Options panel.

IMPORTANT NOTE: Due to the questionable use of private variables settings are saved to the root of whatever your RimWorld config folder is, not the actual /Conf folder.


Contributors: Killface (CCL stripping on A15), mazacik (some code fiddling on A16), noobinall (bugfix in A16 release), Jaxxa (for the 24h plant growth idea)

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Changelog for 1.3.2:

Sneakily put the 1.2.4 assembly in the 1.1 folder and the 1.3 assembly in the 1.3 folder (in short, both versions should now be in the same mod and RW will choose which one to activate based on your game version, at least, thats the theory =p)
Removed archive folder (since its now redundant)

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Changelog for 1.3.1:

Readded older version compatibility, NO GUARANTEES that it actually works though
Added archive folder to the mod directory with the previous 1.2.4 version as zip

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Changelog for 1.3.0:

Updated for RW 1.3 (removed all older version compatibilities)
Fixed issue with xp drain on pawns with "slow learning" (i think =p)
Removed version number from mod name

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Changelog for 1.2.4:

Fixed crafting notifications (apparently there was a code change in RW1.1 to that aspect that never made it into SQP)

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Changelog for 1.2.3:

Added support for RW 1.2 (no changes to assemblies)
Re-added support for chinese translation from the buggy SQP1.3 version

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Changelog for 1.2.2:

Added support for translations (currently supported languages, English and German)
Fixed crafting notifications

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Changelog for 1.2.1:

Updated for RW1.1, still backward compatible with RW1.0 though

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Changelog for 1.2:

Added a switch to disable the daily xp cap

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Changelog for 1.1:

Fixed issue with the labelling error that has appeared with 1.0.2096
Added tooltips for the options that had none

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Changelog for 1.0:

Updated for 1.0, congratulations on the release RimWorld!

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Default Settings are:

- skill_switch is set to NO DEGRADING
- quality_switch is set to STATIC QUALITY
- no level loss is OFF
- Level dependent Learning Saturation is OFF
- Passion Tweak is OFF
- Passion gain is OFF
- Passion cap is OFF

Item creation quality Table:

Skill Level Range:Resulting Item Quality
0-2 Awful
3-5 Shoddy
6-8 Poor
9-10 Normal
11-12 Good
13-14 Superior
15-16 Excellent
17-19 Masterwork
20-20 Legendary

Items can be +/- 1 or +/- 2 of above table (if the appropriate option is selected) e.g. 0-2 skill has a 2/3 chance of being awful, and 1/3 of being shoddy, 17-19 => 1/3 excellent, 1/3 masterwork, 1/3 legendary, 20 => 1/3 masterwork 2/3 legendary.


WARNING: Be aware that running the MadSkills Mod in parallel will actually cause characters to gain experience, rather that lose it, when not using the skill =p (Since RT used a different approach than i did with circumventing the skill degradation).