// Management · RimWorld Mod
Strange New Rim [SNR Core] [UNSTABLE] [TEST BUILD] [v0.0.02a]
First a huge thank you to my YouTube and Patreon community, your support has helped me fund all the art commissions for this mod and helped me to start bringing life to mod designs I've been daydreaming up and doodling about for years now.
First a huge thank you to my YouTube and Patreon community, your support has helped me fund all the art commissions for this mod and helped me to start bringing life to mod designs I've been daydreaming up and doodling about for years now.
Feedback
🔗SNR Core: Accessible Text Description
Sub-Mods
🔗 Starfleet 🔗 Empires 🔗 The BorgCompatibility & Integrations
- Colony Groups: Away Team Dialog utilizes these groups when available.
- Dubs Mint Menus: Matter Assembly Bench custom bills menu compatibility patching when available.
Credits
Dael (beeteedubs) - Systems Design, Art Direction, C# and XML coding. CRESCENT - Art: Icons and Buildings. Greensniperhat - Art: Transporter Building Concepts, Weapons, & Apparel.- Art commissions via the RimWorld Mod Market Discord
Keywords for Search
Star Trek, Trek, Starfleet, Federation, science fiction, sci-fi, spacer, futuristic, ultratech, transporter, teleporter, teleport, beaming, away team, pattern buffer, replicator, matter assembly bench, protein synthesizer, replicator, electro-plasma, plasma, EPS, energy, power, battery, isolinear, bionics, implants, neural implant, collective, hive mind, gridtech, proton weapons, phaser, energy weapon, combadge, comm badgeLICENSE: Proprietary / All Rights Reserved. Do not re-upload or rip assets (art, code, XML) into other mods. Streaming, patches, translations, and submods (including paid commissions for them) are fully allowed, provided they require this mod as a dependency. See LICENSE.txt for full terms.