// Management · RimWorld Mod

Synergistic Traits

Synergistic Traits mod preview for RimWorld

7/4/25 - added patch for CE, added 1.

7/4/25 - added patch for CE, added 1.6 compatibility

This mod adds 17 (vanilla), 2 (royalty), 2 (ideology), 3 (biotech), 1 (anomaly) traits that add synergy with stat improving drugs/traits/clothes/etc...

They 'synergize' more than other traits by making use of Stat Factors rather than Stat Offsets. So stats are multiplied rather than flat increases.

For example:
The trait 'Fast Hands' multiplies Global Work Speed by 125%. This is different from industrious which adds a flat increase of +35%. Not only is the pawn's default Global Work Speed 125% but also any other Global Work Speed increasing items are 25% more effective.
Wake-up +50% Global Work Speed -----> +62.5% Global Work Speed
Industrious +35% Global Work Speed -----> +43.75% Global Work Speed

For stats that increase with skill level (think mining speed or plant work speed) these traits are more effective at higher levels and less effective at lower levels unlike regular traits that have the same effectiveness across all skill levels.

As for balance, these traits are a bit rarer than 'tortured artist' or 'ascetic' - don't expect to see any specific trait often, but expect about 1/10 pawns to have a synergistic trait.

VANILLA TRAITS:

Fast Hands:
• Global Work Speed: x125%

Crackshot:
• Aiming Time: x66%
• If CE installed: Reload Speed: x150%

Marksman:
• Shooting Accuracy: x133%
• If CE installed: Aiming Accuracy: x133%

Swordsman:
• +5 Melee
• Melee Hit Chance: x125%
• Melee Dodge Chance: x125%

Foreman:
• +5 Construction
• Construction Speed: x133%
• Smoothing Speed: x140%
• Construction Success Chance: x110%
• Repair Success Chance: x120%

Deep Driller:
• +6 Mining
• Deep Drilling Speed: x140%
• Mining Speed: x125%
• Mining Yield: x110%

Sous-Chef:
• +2 Cooking
• Cooking Speed: x125%
• Food Poison Chance: x50%
• Butcher Speed: x125%
• Butcher Efficiency: x125%

Pharmacist:
• Drug Cooking Speed: x150%
• Drug Synthesis Speed: x150%
• Research Speed: x110%
• Food Poison Chance: x10%

Botanist:
• Plant Work Speed: x125%
• Plant Harvest Yield: x120%
• Foraged Nutrition per Day (caravan): x150%
• Research Speed: x110%

Rancher:
• Animal Resource Gather Speed: x140%
• Animal Resource Gather Yield: x120%
• Foraged Nutrition per Day: x110%
• Train Animal Chance: x135%
• Tame Animal Chance: x125%
• Hunting Stealth: x125%

Artisan:
• General Labor Speed: x130%
• Construction Success Chance: x125%
• Mechanoid Shredding Speed: x110%

Smith:
• General Labor Speed: x115%
• Mechanoid Shredding Speed: x135%
• Mechanoid Shredding Efficiency: x125%
• Smelting Speed: x150%

Field Medic:
• +1 Medical
• Medical Tend Quality: x75%
• Medical Tend Speed: x150%
• Medical Surgery Success Chance: x110%
• Medical Operation Speed: x125%

Social Worker:
• Trade Price Improvement: x115%
• Negotiation Ability: x140%
• Social Impact: x140%

Natural Genius:
• Global Learning Speed: x150%
• Psychic Sensitivity: x150%
• Mental Break Threshold: x125%

Wise:
• +6 Intellectual
• Global Learning Speed: x110%
• Research Speed: x125%
• Psychic Sensitivity: x135%
• Mental Break Threshold: x75%

Peasant:
• Trade Price Improvement: x80%
• Royal Favor Value: x50%
• Beauty: x50%
• Market Value: -35%

Backpacker:
• Carrying Capacity: x125%
• Foraged Nutrition per Day: x150%

ROYALTY TRAITS:

Gifted Psychic:
• Psychic Sensitivity: x110%
• Psychic Entropy Recovery Rate: x25%
• Psychic Entropy Max: x250%

Psychic Prodigy:
• Psychic Sensitivity: x110%
• Psychic Entropy Recovery Rate: x400%
• Psychic Entropy Max: x75%

IDEOLOGY TRAITS:

Prison Guard:
• +3 Melee, +1 Shooting
• Suppression Power: x150%
• Negotiation Ability: x125%
• Arrest Success Chance: x140%
• Melee Hit Chance: x120%
• Melee Dodge Chance: x130%

Priest:
• Conversion Power: x150%
• Certainty Loss Factor: x10%
• Ideology Spread Chance: x200%
• Negotiation Ability: x120%
• Social Impact: x120%

BIOTECH TRAITS:

High Bandwidth:
• Mech Bandwidth: x150%
• Mech Control Groups: x150%
• Subcore Encoding Speed: x200%

Natural Mechanitor:
• Mech Remote Repair Distance: x125%
• Mech Remote Shield Distance: x125%
• Mech Remote Shield Energy: x125%
• Mech Forming Speed: x150%
• Mech Repair Speed: x150%
• Subcore Encoding Speed: x200%

Hypermetabolic:
• Hemogen Gain Factor: x125%
• Raw Nutrition Factor: x125%

ANOMALY TRAITS:

Rift Scholar:
• +3 Intellectual, +2 Social
• Entity Study Rate: x150%
• Study Efficiency: x150%
• Activity Suppression Rate: x150%
• Research Speed: x50%

Taking suggestions.