// Management · RimWorld Mod
[SYR] Coffee and Tea
Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.
Adds coffee and tea (and hot chocolate)
Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of their beverage and resent those of the other kind (very slightly).
Features:
- Unique, mutually exclusive buffs
- Caffeine, a mildly addictive chemical
- A fast and mostly painless withdrawal experience
- Hot chocolate for mood and those harsh RimWorld winters
- Coffee and tea drinkers! Affects the mood bonus they get from the beverages and there is a relationship impact if they like the same or different beverages
- If both are available, pawns will automatically choose their preferred beverage, no micro-managing needed
Coffee
- Restores rest
- Increases hunger rate
- Decreases tiredness rate
- Increased consciousness and work speed
- +6 mood for coffee drinkers
- Increased effect after two cups
- Relatively addictive after reaching 20% tolerance
Tea
- Restores a little food and rest
- Decreases hunger rate
- Increased learning speed
- +6 mood for tea drinkers
- Only addictive after 30% tolerance and less than coffee
Hot Chocolate
- Restores a little food
- Increased cold resistance
- Decreased heat resistance
- Large mood buff (+9)
- Not addictive
Savegames:
- Adding: Safe
- Removing: Safe
Incompatibilities:
- None
Syrchalis' Mods
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