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Terraforming Terror

Terraforming Terror mod preview for RimWorld

Well you've gone and done it now.

Well you've gone and done it now. One too many times you boasted to your fellow mages that you could single handedly 'tame that blasted desert,' and now they are making you put your money where your mouth is, whether you like it or not. They sealed you in a pod, aimed the launch tube at the nearest desert, and sent you on your not so merry way, with little more than the clothes on your back, your favorite wand, and a trusted animal companion. The Arcane Fold has already attemtped to terraform the deserts of this world, to devestating effect. Mana storms rip through them and the very ground itself shakes violently. You must tame this desert, and prove yourself to the fold. (By selling them one Major Arcane Gem of Wonder) Good luck.

(Note: Choose a desert tile to start this scenario)

Your faction will be a New Arrivals.
Start with 1 colonist.
Your people will be between 17 and 23 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Geomancer
Player starting characters have a 100% chance to start with trait: Too smart
Start with research: Tree sowing
Start with research: Pemmican
Start with research: Cultivation
Start with research: Smithing

Incident created:
-Mana storm
-Ambrosia sprout
-Meteorite impact
-Earthquake
-Mana surge
-Meteorite shower

Incident(s) disabled:
-Journey offer

Start with:
-Packaged survival meal x20
-Wand of Lightning
-Cloth Wizard Hat
-Cloth Mage Robe
-Mage Spell: Blink
-Mage Spell: Summon Minion
-Component x12
-Silver x100
-Random pet x1
Natural goodwill of faction arcane fold is set to 0.
Ship startup sequence is disabled.

Additional win conditions:
-Sell 1x Major Arcane Gem of Wonder to faction Arcane fold

Tags

  • scenario