// Management · RimWorld Mod

Terran's Security Buildings (Continued)

by Mlie

1.61.51.41.31.2
Steam ↗

Update of Tr.Vis mod TERRAN’S SECURITY BUILDINGS A simple mod added three types of security buildings from StarCraft II into Rimworld. New Resource: Chem-Gas (or you can call it Vespene Gas) Made in Biofuel Refinery Use Uranium and Chemfuel to produce New Buildings: Auto-turret A


Update of Tr.Vis mod https://steamcommunity.com/sharedfiles/filedetails/?id=2509993687






TERRAN’S SECURITY BUILDINGS

A simple mod added three types of security buildings from StarCraft II into Rimworld.

New Resource:

Chem-Gas (or you can call it Vespene Gas) Made in Biofuel Refinery Use Uranium and Chemfuel to produce

New Buildings:

Auto-turret An airborne automatic turret for fixed-point defense Need Chem-Gas to work Can provide 160w power Explode when receiving serious damage

Bunker
Fortifications that can accommodate four combatants. Full-angle firing holes allow soldiers to fire at the enemy outside from inside the bunker with ease.
Source Code comes from: https://steamcommunity.com/sharedfiles/filedetails/?id=2235810677&searchtext=bunker
Can Upgrade (WIP. Because I’m a noob in C#, I’ll try my best)

Known issue for 1.2:

when you using bunker, Shield Generators by Frontier Developments and Alpha Animal these three together, your pawn will not shoot in Bunker. This is caused by MVCF, a part for Vanilla Expanded Framework. I have no ability to fix this bug, sorry :(

For version 1.3: There are currently no compatibility issues found in version 1.3

Planetary Fortress
A strong defensive fortress equipped with the "Twin Ibiks Cannon.
Need Chem-Gas to work
Can provide 2000w power
Can be used as 2000w battery
Provide a mood buff
Explode when receiving serious damage

All Turrets can set forced targets manually to make sure you don't waste your firepower

Settings:
You can set your buildings' HP from 1 to 99999 based on your modlist and game experience

Expanded mods:

This mod needs Harmony. They are just turrets. But I make two patches for it.

Using with S.R.T.S:
Auto-Turret and Planetary-Fortress can be used as a SRTS ship. You can send them to enemy’s base as a kind of weapon.

Using with SOS2:
Auto-Turret and Planetary-Fortress can use the HOVER function. HOWEVER, their flying ability is based on SRTS. So, remember, SRTS ship will cause some bugs in SOS2’s World-Components.

Incompatible with CE

Language:
Terran's Security Buildings add Japanese Translation (by @Proxyer)
https://steamcommunity.com/sharedfiles/filedetails/?id=2511978239

Credits:

XML: Tr.Vi Art: Zeo Source Code: Akreedz (Ra2Bunker) Art Reference: Star Craft II Sound: Star Craft II


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods

| tags: starcraft 2