// Management · RimWorld Mod

The day after the party..

Find the specification of the scenario beneath.

Find the specification of the scenario beneath.

I am new to rimworld, i play alot of prison architect, banished, Towns (R.I.P) and the likes, i find them meditative and i easily play till i realise it's 5 am in the morning. however, i am a sore loser and tend to save-scum and such, after my last bitter wipe i realised i suck too bad at this game (for now!) to play it as intended, because i don't progress as fast as i should and place wrong priorities.

this scenario will not be a big challange if you're looking for one, alot easier in fact, but this gives you a better chance at doing well in the default settings (classic-rough), i STRONGLY reccomend playing with the advanced preperation mod, as it will enable you to customize the 10 people you start with, or even decide who specificly if you made your own custom colonists previously. aswell as edit the scenario further to your liking.

please let me know what you think, it's kind of a first for me, to upload anything for any steamgame thus far.

Your faction will be a colony.
Start with 10 people.
Your people will be between 23 and 29 years old.
Start with research: Brewing
Start with research: Hydroponics

Incident(s) disabled:
-Plague
-Flu
-Malaria
(The reason i disabled these is, they have really fucked me, when they came in combination with a big raid, mass animal craze/Manhunter packs, and it feels unfair when you have 6 people, 4 of them including 2/3 doctors are out of comission due to a random disease incident like this, for the sake of immersion, just imagine everyone has had their shots as a child for all i care! :D)

Start with:
-Silver x2000
-Packaged survival meal x100
-Medicine x75
-Component x50
-Survival rifle
-Pistol x2
-Plasteel knife x4
-Timber wolf x1
-Steel x2000
-Wood x1500

Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x80

Tags

  • scenario