// Management · RimWorld Mod
The Dead Man's Switch - Legion
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system.
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system. They bring brand-new mech units, equipment, vehicles, and most importantly - a brand-new aerial support system.
This mod is a comprehensive expansion for The Dead Man's Switch core and several of its addons, including:
22 brand-new mech units
Includes 15 medium models and 5 ultra-heavy models. Each unit fills a different tactical role, from logistical support to frontline suppression, forming a complete and structured legion combat system. (Ultra-heavy mechs require The Dead Man's Switch - AncientCorps.)
New storyteller: Elisa
An officer from the Armed Colonial Fleet. She drives the situation forward through tactical judgment. Her pacing is somewhat random, but she favors fleet-related interactions and direct threats. In her view, mech forces are an extension of the Fleet system. Maintaining and expanding your mech roster will earn her approval more easily.
Aerial support system
A brand-new aerial support system - become allies with the Armed Colonial Fleet and call in multiple types of aerial support via the comms console to gain an advantage or even turn the tide of battle. With sufficient authorization, you can even request access to the Armed Colonial Fleet's nuclear strike system....... But be careful: some of your enemies can also call aerial support......
A brand-new vehicle
"Gray Knight" - a heavy universal chassis that supports turret swapping for different tactical effects. (Requires The Dead Man's Switch - Motorized.)
In addition, this mod also adds two new apparel sets, two special-function pieces of gear, and five new weapons.
Project planning / Art / XML: Silver
Lead programming: 星羽枝繁
Cover / Storyteller: 数据删除
CE: 白金trigger
Frequently Asked Questions (FAQ)
Q: CE? A:Planned updates:
Due to time constraints, many good ideas are still not implemented and may be added in future updates. (For example, a player-buildable intercontinental missile silo?)Finally, if you have any good ideas or suggestions, or if you find any bugs during gameplay, feel free to leave a message in the discussion section. In addition, this description and the in-game English localization were completed with AI assistance. If anything feels inappropriate, please point it out in the comments and I will revise it as soon as possible >﹏<