// Management · RimWorld Mod

The Glitter Agenda

The Glitter Agenda mod preview for RimWorld

The aim of the mission was simple: Get to The Rim and colonise the planets.

The aim of the mission was simple: Get to The Rim and colonise the planets. But when your spaceship gets sabotaged by a rival company, you are forced to evacuate to the nearest planet. In the confusion escape pods went everywhere scattered about the surface. And yet, eager to complete the mission a small team of Glitterworld scientists set to work on creating a sustainable colony and perhaps spread across the globe...
Some equipment made it's way to you, but ultimately you are on your own in the wilderness.

!NOTE! This Scenario Does require one of the 'Glitter Tech' mods to make some sense, but ultimately you can play however you like. :)

GT mod: https://steamcommunity.com/sharedfiles/filedetails/?id=725576127

Your faction will be a New Arrivals.
Start with 4 people, chosen from 4.
Arrive in drop pods.

Start with research: Devilstrand
Start with research: Drug production
Start with research: Medicine production
Start with research: Hydroponics
Start with research: Geothermal power
Start with research: Basic fuses
Start with research: Metal Fabrication
Start with research: Pulse-charged munitions

Incident created:
-Transport pod crash (some of the last survivors)
-Resource pod crash (some of the last ship cargo)
-Toxic fallout
-Ship chunk drop

Incident(s) disabled:
-Orbital trader arrival - With all the commotion in orbit, it's going to be a long time before traders feel safe to bring their wares here.

Start with:
-Monkey x1
-Silver x500
-Fine meal x40
-Steel x700
-Component x67
-Flood light
-Sniper rifle
-Bolt-action rifle x2
-Plasteel mace

Map is scattered with:
-Ship chunk x5

Tags

  • scenario