The Medical Mission
Never deny medical aid to anyone no matter the cost.
Never deny medical aid to anyone no matter the cost. This means you must help all who are in need or in peril.
Build your colony with only those who voluntarily join. You cannot lower any prisoner's resistance to make them join. But you must treat them if they are downed in a fight and release them once they are well enough to walk.
Treat the men in black who come to help as a reinforcement unit sent by your homebase to support your mission.
Your first goal is to establish a good hospital and research facility. Next is to become friendly with all factions. Then you must eradicate the pirates who threaten the safety of everyone on this rimworld. Lastly, either build a ship, journey to the escape ship, or find favor with royalty to finally return home. All the while researching to enrich your colony's medical prowess and max out all the medical branches of the research tree.
You lose if all colonists die or if your colony no longer has anyone who is capable of caring.
Your faction will be a New Arrivals.
Start with 3 people, chosen from 3.
Arrive in drop pods.
Player starting characters have a 50% chance to start with cryptosleep sickness.
Start with research: Penoxycyline production
Start with research: Sterile materials
Start with research: Prosthetics
Start with research: Hospital bed
Start with research: Medicine production
Start with:
-Silver x800
-Packaged survival meal x50
-Glitterworld medicine x100
-Component x30
-Bolt-action rifle
-Revolver
-Plasteel knife
-Flak pants
-Flak vest
-Plasteel flak helmet
-Steel x750
-Wood x375
-Cloth bedroll x3