The Scooby-Doo gang
While on a regular case, the Scooby-Doo gang come across a real witch for once.
While on a regular case, the Scooby-Doo gang come across a real witch for once. She casts a magic spell that sends them far into the future into a faraway galaxy, with Scooby and Shaggy managing to pack the Scooby Snacks and sandwiches they managed to prepare beforehand. When they find themselves in their new home, they are forced to strip their beloved Mystery Machine down for parts and pray they can find their old home. (I reccommend you use the Prepare Carefully mod, for roleplay purposes.)
Credits to Troppamus for the idea!
Other scenarios I made:
http://steamcommunity.com/sharedfiles/filedetails/?id=803953204
http://steamcommunity.com/sharedfiles/filedetails/?id=799516510
http://steamcommunity.com/sharedfiles/filedetails/?id=782894948
Your faction will be a colony.
Start with 4 people.
Your people will be between 16 and 20 years old.
Player starting characters have a 25% chance to start with trait: Pretty
Player starting characters have a 25% chance to start with trait: Too smart
Player starting characters have a 50% chance to start with trait: Optimist
Start with:
-Scooby-Doo x1
-Scooby Snacks x300
-Sandwiches x20
-Hull of the Mystery Machine x10
-Parts of the Mystery machine x4