// Management · RimWorld Mod

The Story of the Lost Wanderer

The Story of the Lost Wanderer mod preview for RimWorld

You are one person that has had past trauma.

You are one person that has had past trauma. You were only fourteen when the raid on your settlement came and killed every family member and friend you ever knew. You have been wandering out on this planet for years, you've gotten to know the layout of the land (which is really quite stunning!) and stumble upon an outpost that is seemingly abandoned...

NOTE: In 0.4 days a raid will come so be prepared! (hence the 'seemingly abondoned') They will find you up in their stuff and won't be happy about it. Good luck!

NOTE #2: This is a trading outpost so every 5 days a caravan will enter wanting to trade, so that means, be prepared to have stuff to trade!

Your faction will be a New Arrivals.
Start with 1 colonist.
Your people will be at most 24 years old.
Player starting characters have a 100% chance to start with trait: Nimble
Player starting characters have a 45% chance to start with trait: Annoying voice
Player starting characters have a 23% chance to start with trait: Brawler
Player starting characters have a 43% chance to start with trait: Fast walker
Player starting characters have a 94% chance to start with trait: Hard worker
Player starting characters have a 70% chance to start with trait: Careful shooter
Player starting characters have a 100% chance to have their energy set between 26% and 39%.
Player starting characters have a 100% chance to have their food set between 0.5% and 19%.
Start with research: Solar panel
Start with research: Battery
Start with research: Pemmican
The stat "outdoor beauty" will be universally multiplied by 100%.

Incident created:
-Enemy raid
-Tribute collector caravan arrival
-Trader caravan arrival
-Pilgrims arrive
-Payment demand
-Man in black

Start with:
-Simple meal x40
-Muffalo x1
-Silver x326
-Steel x527
-Wood x250
-Musket
-Revolver x2
-Medicine x24

Map contains:
-Outpost

Tags

  • scenario