// Management · RimWorld Mod

the survivel of the fittest

the survivel of the fittest mod preview for RimWorld

in a world where you have to survive as long as possible, where the people of your colony doesnt have the skill or intelligence to make a ship your task is to survive as long as you can, and how many days will you survive, your tasks are to -get atleast 20 colonists and 10 prison

in a world where you have to survive as long as possible, where the people of your colony doesnt have the skill or intelligence to make a ship your task is to survive as long as you can, and how many days will you survive, your tasks are to
-get atleast 20 colonists and 10 prisoners and keep them alive until you have done all the other tasks
-get people with enough food for 2 in game years
-survive as many raids as you can
-unlock all research
- and only when you have done these tasks that is when you won this game

note this scenario needs the following mods to work properly
vanilla brewing expanded
vanilla factions expanded-mechanoids
vanilla furniture expanded-props and decor

Your faction will be a New Tribe.
Start with 2 people.
Your people will be between 31 and 40 years old.
Start with research: Self-Cooking
Start with research: Stonecutting
Start with research: Smithing
Start with research: Air conditioning
The stat "Armor - Sharp" will be universally multiplied by 61%.

Incident(s) disabled:
-Solar flare

Can never build:
-Ship computer core
-Ship cryptosleep casket
-Ship engine
-Ship structural beam
-Mini-turret

Start with:
-Marble guest double bed x7
-Random pet x7

Map is scattered with:
-Pallet x49
-Fine cocktail x29
-Pyro mechanoid charging station

Tags

  • scenario