The Traveling Cartel
Story: Their cartel's drug production base was just raided, they are the only five people that made it out alive.
Story: Their cartel's drug production base was just raided, they are the only five people that made it out alive. Not knowing what else to do with their lives, they all decide to flee to the edge of the known universe where they can land on a new planet start their own cartel and try to make themselves rich. But they know they will eventually be found again, so they give themselves two years to make as much money as possible before they move on to a new planet to continue to avoid the space police.
Goal: Make as much money by producing and selling drugs as possible. If you don't leave two years have passed, the popo will be able to triangulate your position and eleminate you from the universe.
Your faction will be a New Arrivals.
Start with 5 people.
Your people will be between 23 and 50 years old.
Arrive in drop pods.
Player starting characters have a 30% chance to start with trait: Psychopath
Player starting characters have a 30% chance to start with trait: Trigger-happy
Player starting characters have a 20% chance to start with trait: Bloodlust
Player starting characters have a 20% chance to start with trait: Brawler
Player starting characters have a 20% chance to start with trait: Volatile
Non-player characters have a 66% chance to start with cryptosleep sickness.
Player starting characters have a 10% chance to start with luciferium.
Player starting characters have a 50% chance to start with high on go-juice.
Player starting characters have a 10% chance to start with go-juice addiction.
Player starting characters have a 10% chance to start with psychite addiction.
Player starting characters have a 10% chance to start with smokeleaf dependence.
Player starting characters have a 15% chance to start with wake-up addiction.
Player starting characters have a 50% chance to start with high on wake-up.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. When it hits, it will destroy all life. (121.0 days)
Start with research: Penoxycyline production
Start with research: Drug production
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Brewing
The stat "drug production speed" will be universally multiplied by 200%.
Start with:
-LMG
-Simple meal x40
-Panther x1
-Timber wolf x1
-Grizzly bear x1
-Cat meat x50
-Armor vest x3
-Steel drug lab
-Assault rifle
-Pump shotgun
-Plasteel longsword
-Scyther blade
-Go-juice x49
-Luciferium x61
-Personal shield x2
-Incendiary launcher
-Yayo x36
-Psychoid leaves x57
-Flake x92
-Neutroamine x496
-Machine pistol
-Component x40
-Smokeleaf joint x82
-Steel x120