// Management · RimWorld Mod

TinkerTraining

by im very high

2.01.91.81.71.61.51.4
Steam ↗
TinkerTraining mod preview for RimWorld

This is a very simple mod, born out of a random brainwave.

This is a very simple mod, born out of a random brainwave.

Adds twelve repeatable recipes to train all 12 skills individually.

All you need now is some wood, steel, silver, herbal medicine, and berries — and you can start training right at the Crafting Spot.

Give your idle pawns something to do and increase their value to be exploited.
(And no, this won't inflate your colony's wealth.)

The mod can be safely added or removed at any time. To be extra safe, just cancel any active bills and stop the pawns from working.

In RimWorld, skill experience is based on time spent working, not on task completion. Therefore, all speed-affecting modifiers have been removed from these recipes. Each recipe has a fixed work amount of 10 — ensuring pawns spend enough time per cycle to gain decent experience, while avoiding performance issues caused by rapid, high-frequency job completions.