Town Auto Router
Adds a manual “Route Town Pawns” button to Vanilla Outposts Expanded Town outposts.
Adds a manual “Route Town Pawns” button to Vanilla Outposts Expanded Town outposts.
Instead of checking every recruited pawn one by one, select a Town outpost and click Route Town Pawns. The mod will move excess Town pawns to better-suited player outposts based on their skills, your settings, and the current staffing of your outposts.
Features
• Manual routing button on Town outposts
• Skill-based destination selection
• Balanced routing using skill fit, outpost load, predicted load, and distance
• Respects your minimum pawns to keep in Town setting
• Option to keep pawns in Town unless another outpost is a better match
• Optional routing messages
• Verbose logging for troubleshooting
• Adjustable routing weights and presets
How it works
The mod looks at each eligible pawn in the Town and compares them against your other player-owned outposts.
Routing considers:
• The pawn’s relevant skills and passions
• The relevant skills of each outpost
• How many pawns are already assigned to each outpost
• How many pawns are being sent there during the current routing action
• Distance from the Town
Good Social pawns can stay in the Town if “Route only if destination is better than Town” is enabled.
Settings
You can adjust the mod in:
Options → Mod Settings → Town Auto Router
Recommended settings
• Minimum pawns to keep in Town: 5
• Show routing messages: On
• Route only if destination is better than Town: On
• Skill weight: 70%
• Load balance weight: 20%
• Distance weight: 10%
• Verbose logging: Off
Routing presets
• Skill First: prioritizes sending pawns to the strongest skill match
• Balanced Spread: balances skill matching with better pawn distribution
• Distance Matters: gives more weight to nearby outposts
Requirements
• Harmony
• Vanilla Expanded Framework
• Vanilla Outposts Expanded
Compatibility
Designed for Vanilla Outposts Expanded.
Works well with Vanilla Outposts Expanded: Additional Outposts and Delivery Logistics.
This mod does not currently auto-route pawns when they are recruited. Routing is manual through the Town outpost button.
Update Log
Version 1.1
• Added balanced routing logic
• Routing now considers skill fit, current outpost load, predicted load, and distance
• Added Skill, Load Balance, and Distance weight sliders
• Added routing presets: Skill First, Balanced Spread, and Distance Matters
• Improved pawn distribution between similar outposts
• Improved handling for multi-skill outposts like Border Patrol and Artillery