Toxic Fallout Protection Suit
Adds a protection suit against toxic fallout, check the forum thread: Check out the Chemical Weather mod for even more fun!
Adds a protection suit against toxic fallout, check the forum thread: https://ludeon.com/forums/index.php?topic=21408.0
Check out the Chemical Weather mod for even more fun! It is also compatible with the Toxic Fallout Protection Suit which helps blocking some/all chemicals: https://steamcommunity.com/sharedfiles/filedetails/?id=1053827855
Check also out the RimAtomics mod! It adds a whole load of stuff based around fission and more. The Toxic Fallout Protection Suit is also compatible to it and will block some radiation, if you activate both mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1127530465
Changelog:
V1.12
- Updated to Rimworld 1.3
V1.11
- Updated to Rimworld 1.2
V1.10.1
- Fixed a little issue with naming of files for compability with older mod tools. Thanks pgames-food for the hint!
V1.10.0
- Updated to Rimworld 1.1
V1.9.3
- Fixed issue with Combat Extended adding the same thing to the power armor - resulting in an error (Thanks
duanethebathtub for reporting it!)
V1.9.2
- Fixed issue with radiation protection not added properly (radiation from RimAtomics)
- Added russian translation (Thanks WexMan for commenting it, Thanks kr33man for making it!)
- Added german translation
V1.9.1
- Fixed issue with pawns wearing the suit being able to die of heatstroke and frostbite at the same time
V1.9
- Update for Rimworld 1.0
V1.8.1
- Fixed issue with raiders trying to spawn with addiction to ToxAway
V1.8
-Updated to B19
-Moved ToxAway production to the drug labor
-Reduced the cost of the ABC-Suit slightly
-Added compability to mods using StatDef "Radiation", for example the RimAtomics ( https://ludeon.com/forums/index.php?topic=25124.0 ). The ABC-Suit gives the same protection against radiation as the RadSuit with the buff split up on the three parts of the ABC-Suit
V1.7
-Updated to B18
-XML-tags are now case sensitive. Also a few of them changed - fixed!
V1.6
- Updated to 0.17
- Corrected the stages of ToxAway (taking one ToxAway shouldn't rocket you up to medium dose)
- PowerArmor AddOn now uses the dandy xml-injection methos provided by vanilla, this makes the AddOn compatible to all mods, which alter the power armor (unless they replace the whole
V1.5
- ToxAway is available again
- Added in a Hediff, which reduces toxic sensitivity, but with some drawbacks
-> ToxAway currently reduces 0.25 toxic sensitivity per pill and each pill last 0.25 days. If you take more pills at once, the duration and effects will stack/rise.
-> Overdosing ToxAway will lead to kidney and liver damage
- ToxAway can be crafted after some mid-game research, but is kinda cheap to craft right now compared to the other good drugs (probably going to nerf that)
V1.4
- Updated to 0.16
- Tynan added some modifier to the vanilla toxic buildup, so this mod could be downgraded to xml mod only
- Anti-Toxic-Food removed for now (as the detouring is no longer updated/needed. I have to think about other ways to include it)