// Management · RimWorld Mod

[TP]Walkie-Talkie (Continued)

by Mlie

1.61.51.41.31.2
Steam ↗
[TP]Walkie-Talkie (Continued) mod preview for RimWorld

Update of TrahsPandas mod Hey bud, just wanted to plop this here to ask if you can leave a like on this mod?


Update of TrahsPandas mod https://steamcommunity.com/sharedfiles/filedetails/?id=2424065656






Spoiler
Hey bud, just wanted to plop this here to ask if you can leave a like on this mod? This mod is something I'll be using in my playthroughs from now on, so a like would be cool. Favorite if you want, I don't mind too much about those. :)

DESCRIPTION

The Walkie-Talkie is a pre-microelectronics Comms. Console and Orbital Trade Beacon. It requires only 5W of power, costs 40 steel and 1 component to make, and of course, can be placed indoors. Requires Electricity to be researched.

KNOWN ISSUES

The trade radius is a rough 3 cell area around the Walkie Talkie, but when highlighted or placing it still shows a normal Orbital Trade Beacon's trade radius, being around 7 cells.

Currently incompatible with RimBank

LOAD ORDER

Not really sure, but, I think you want to put this mod as close to core as you possibly can. Above Deep Storage and addons at the least.

CREDITS

Thank you to iforgotmysocks for doing the C# code, send him love.
Thank you to YouHaveIt for suggesting the mod idea.

Bored? Wanna suggest a mod idea? Join my Discord. I'm kinda on a mod rampage right now, so best to put your ideas in now.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods

| tags: orbital, trade