// Management · RimWorld Mod

Traits Plus

Traits Plus mod preview for RimWorld

Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

Trats Plus

What this mod does:

- Adds about 15 new backstories and some 50 traits to the pool. The traits vary a lot. From rarer stuff with a lot of impact to a pawn, to smaller traits boosting or nerfing a stat. Jobs, skills, stats, thoughts and mood are all changed in different ways. I also focus a a lot on making the social aspects intertwine better with the traits, so people with similar interests or jobs are more positive towards each other and moody people have a harder time making friends.

Suggestions, discussions and feature previews in Discord

Backstories added

- Astronomer. Enthusiastic researcher, crafter and builder. Not very social. - Botanist. Plants, medicine and intellectual. Especially plants. Incapable of fighting, mining and crafting. - Combat medic. Great asset to a colony. Very fast tending speed to go with being able to get around the battlefield in a rush. - Developer. Intellectual and crafting. Boost to research speed. - Florist. Plants. Preferably nice looking plants. - Factotum. Easy-going laborer. Not very interested in much except their own job at the moment. - Riflesmith. Guns and crafting. Especially crafting guns. Not much else. - Mason. Mining and arts. Preferably at the same time. - Fighter. Deadly fighter. Deal more and take less damage. - Junk artist. Makes art out of junk. And is good at it. - Exile. Kicked out from the last colony. A bit scarred from it and won't risk it again. - Cage fighter. Deadly fighter in close combat. Blunt damage is the speciality. - Wild child. Lived with the animals. Grown up in terms of years, but will never not be a child.

Traits added

- Agile fighter. Skilled melee fighter, specialized in swift fighting. Incapable of shooting. - All out of fucks. Incapable of pretty much anything except fighting, mining and dumb labor. High pain threshold and low mental break threshold. Basically a numb person. - Astronomer. Specialized in all things spacy. - Authoritarian. A person of natural authority. Great to have in a colony (especially if you're playing with 'Ideology'), except they won't do manual labor. - Backpacker. Likes things that has to do with hiking and being outdoors (packing stuff, hunting, plants, animals). Boost to min+max temperatures. - Behemoth. Huge (and very strong!), but pretty slow in two different ways. - Botanist. Specialized in all things growing. - Braggart. A bit obnoxious, but bonus to trading. - Cautious. Better safe than sorry. Does everything a little slower, but mitigates some risks here and there because of it. - Cheerful. A bucket full of joy. Mood boosts and has a tendency to rub off on people. Not great for guarding prisoners or slaves. - Clever. Lots of small boost to pretty much everything. Escpecially to intellectual and medical stuff. - Combat medic. Used to the dire views of battlefield and war. Experienced, but weighed down. - Complainer. Just a regular party pooper. - Daredevil. Definition of the expression 'head on'. A positive person, but takes extra damage from everything. - Defensive fighter. Lesser skilled fighter who takes less damage. - Determined. Strong characters. Won't fold easily. - Developer. Upwards and onwards! Specialized in making progress. - Devout (Ideology needed). Non-violent person of the faith. - Direct hitter A little bit used to fighting. - Doer Does what needs to be done. - Doomed. These characters are doomed. And they're looking it. - Early riser. A breath of fresh air. Wakes up early every day, always with a smile on their faces. - Edgy. Easily annoyed, not a people person. Higher risk of social fighting. Very effective when guarding slaves. - Exile. It's hard finding a place to call home on the Rim. Please let them stay? - Flincher. Lousy fighter. A good change they'll get hit. - Fighter. Good to have around when the going gets rough. - Florist. Flowers. Trees. Flowers! - Freerunner. Fast and agile. But not very strong. - Go-getter. Wants it. Gets it. - Healthy routines. Physically fit. Small boosts to all things health. - Indirect hitter A little lost on the battlefield. - Junk artist It may not always look fancy - but making something out of nothing really is a skill. - Likes fall. Likes fall and is happy that time of year. In spring, not so much. - Likes spring. Likes spring and is happy that time of year. In fall, not so much. - Likes summer. Likes summer and is happy that time of year. In winter, not so much. - Likes winter. Likes winter and is happy that time of year. In summer, not so much. - Living bioreactor. Eats a ton, but has a healthy and strong body to show for it. Boosts to health, immunity and resting rate. - Mason. Rock and stone! - Mauler. Fearsome, brutish fighter. Good to have on your side. - Riflesmith. Good to have by a workbench. Especially a workbench where weapons are made. - Ruthless. An unfriendly, violent person. Gets their point across, though. - Sloppy. Works fast. Not very well. - Small talker. Pretty much the opposite of an 'Edgy' person. Not great around slaves - but an asset at the dinner table. - Spindly. Moves rather fast, but on long, fragile limbs with less than perfect control. - Steady hands. Unusually steady hands. Makes for good precision. - Substance tolerant. Hit them up! Again! They won't even notice. - Uncultured. Basically a pretty boring person. - Wild child. Born and raised in the wild. And they'll stay wild. - Zealot (Ideology needed). A little more violent enforcer of the faith.

Other mods for a more traitful life

If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Trait Slots Plus, making it possible to have more trait slots (Biotech compatible)! Fellow modder KingDomRock made a Chinese translation for the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2566315193