Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
This mod changes how doctors select patients: instead of treating the nearest pawn, they prioritize by severity. Critical pawns with "time to die" get immediate attention, followed by progressive conditions (bleeding, infections), then stable injuries.
Features:
- Configurable in mod settings (enable/disable)
- Optional: Include animals/pets (default: OFF)
- Does not override manual job assignments
- Smart priority: Critical → Progressive → Stable
Version 0.1.0 - Initial beta release: Medical priority system based on severity and time-to-die.