// Management · RimWorld Mod

UltraMod

Work-in-progress, beware changes.

Work-in-progress, beware changes. ResearchPal or any other mod that automatically organizes the research screen is recommended.

To have the new raider faction active, you must start a new colony or temporarily install the following to add the faction to your save: Orion's Faction Discovery. All other changes in the mod are existing-save compatible.

Google drive link for non-workshop downloads.

Introduces the Following:


  • Aurite - Rare blue metal, craftable & found.
  • Starmetal - White metal, craftable only.
  • Weapons - 2-4 weapons added for each weapon type based on new metal tiers (note: vanilla weapons are also altered to fit the balance of the new guns).
  • Armor - As shown above.
  • Late-game raiders - Ultramarine faction equipped with aurite-tier armor and guns.
  • Repair Tool - Significant construction speed buff to balance out the long repair times for aurite and starmetal walls.
  • Omni Tool - Global work & learning speed increase, with a bunch of other minor bonuses.
  • Power generation - 2x2 2500W for Aurite, and 3x3 10kW for Starmetal
  • Minor QoL/miscellaneous changes:
  • Mechanoids drop 5 uranium when disassembled.
  • Glitterworld medicine crafting (use the corpses of your enemies to bolster the lives of your own!)
  • New standing light that illuminates a greater area and doesn't need a power grid.
  • Traders have more silver.
  • Enhanced versions of vanilla floors that repel filth.
  • New mod floors for bonus extravagance that also repel filth.
  • PlatinumV - Precious metal used in various crafting recipes in the mod while serving as a higher tier version of gold.


Some of the artwork may sometimes look a bit iffy in-game depending on angles, zoom, etc. Unfortunately haven't yet figured out a way to circumvent the game's annoying image compression.