// Management · RimWorld Mod

Unrestricted Utility

Ever found yourself struggling to choose between shield belt and medic bag for your doctor, or between disruptor flares and bandwidth pack for your mechanitor during an Anomaly playthrough?

Ever found yourself struggling to choose between shield belt and medic bag for your doctor, or between disruptor flares and bandwidth pack for your mechanitor during an Anomaly playthrough? I wanted to have more customization options in regards of utility apparel for my pawns, so I made this mod for myself. Maybe it will be useful for you too.

Mod Contents



In vanilla game most of utility apparel share one Utility layer and cover Waist. VAE Accessories mostly overlap same body part with only few covering Torso. Due to this 2 new layers were added by me: Auxiliary and Special. This way now we can spread utility apparel between 6 slots:
  • Utility over Torso. Mostly consist of either simple utility or non-combat packs. For example, Smokepop Belt and Bandwidth Pack.
  • Utility over Waist. Consist of shield belts. For example, Shield Belt and Ranged Shield Belt.
  • Auxiliary over Torso. Consist of passive stat increase apparels. For example, Medic Bag and Ammo Pack.
  • Auxiliary over Waist. Consist of offensive utility apparels. For example, Jump Pack and Disruptor Flare Pack.
  • Special over Torso. Consist of backpacks that affect carry capacity. For example, Backpack.
  • Special over Waist. Consist of special or one time use items. For example, Biomutation Lance, Orbital Bombardment Targeter and Hunter Pack.


In addition headgear that count as attachment now can be used with proper helmet. For example, Gunlink and Airwire headset.

You could say it OP and it probably is in a way. But the goal was to increase customization options and avoid moments, when you will avoid using quite a chunk of utility apparel just cause you can pick only one and you already have better ones.
If you do want to adjust something, then you can just open related patch and change it to your liking.

Links










Mod Compatibility



Should have no compatibility issues with other mods. Mods patched manually, so if I not encounter some mods with utility apparels, such apparels will use default Utility layer.
Mods that have being patched already:
  • Vault Hunters.
  • Vanilla Apparel Expanded — Accessories.
  • Vanilla Gravship Expanded — Chapter 1.
  • Any Shield Belt mod, since they already use Utility over Waist.


Supported languages: English, Russian.

Add/Remove



Mod should be safe to add to existing save. But when you want to remove it, better be safe and unequip all of utility apparel of pawns.