Utility UnityAssetBundles Loader
Used to make AssetBundle more useable.
Used to make AssetBundle more useable.
no improvement on performance!
notes:
Add load rule to load resources under your "mod Name" and "packageId".
Allow to load shader from AssetBundle folder :
"Assets/Data/(* | * | *)/Materials/"
by using method Verse.ShaderDatabase.LoadShader();
git:
https://github.com/Cn-mjt44/RW_BatterAssetBundlesLoad
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