// Management · RimWorld Mod

Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon

by Broms

1.61.51.41.3
Steam ↗

This mod is an addon to Vanilla Chemfuel Expanded.

This mod is an addon to Vanilla Chemfuel Expanded. It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise).

My thoughts on balancing this and how efficient it is are as follows:

Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days.

A single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day.

KNOWN BUG W/ VE FRAMEWORK due to recent VE update:
If you don't see a recipe gizmo, you must add a Chemfuel Tank to the Deepchem Refineries' pipe network. As soon as you connect them the gizmo will appear.

Additional Balance Notes:

A single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine.

A single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day).


07/29/2025 Update:

Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box.


4/30/2023 Added Combat Extended patch:

Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete.

5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.


01/27/2026 Update:
Fixed error with mod settings being applied due to VFE changing some things from int to float as VE's mod now supports partial resource usage/generation.
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If you have any comments or suggestions please feel free to share them in the comments and I'll do my best.