// Management · RimWorld Mod

Vanilla Skills Rexamined

Vanilla Skills Rexamined mod preview for RimWorld

Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than

Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between.

[Notice: I am chronically ill and am on an extended modding vacation. If my insurance decides to cover my autoimmune treatment again I will resume modding. Any user updates / edits of any of my mods have my blessing. Please contact me on steam or discord if you want advice on how to update these mods]

All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than additive meaning it impacts the game less than it appears (because the game uses values under 1).

Expertise


Shooting


Sharpshooter
Accuracy: 0.05
Stealth: 0.05
Ranged Weapon Max Range: 1%

Commando
Weapon Warmup: -2.5%
Weapon Cooldown: -2.5%

A 100% reduction in either aiming or reloading time was far too weapon dependent and breaks many modded weapons, including Vanilla Weapons Expanded! You could literally get a minigun repeating rifle.

Melee


Enforcer
Incoming Damage: -1.25%
Armor Penetration: 5%
Stagger Duration: -5%

Duelist
Melee Cooldown: -2.5%
Melee Dodge: 0.5
Movement Speed: 0.01

Represents the physique one would build up by reaching mastery in a martial art. Melee needs the most help among all skills.

Animals


Handler
Tame Chance: 5%
Train Chance: 5%
Attack on Failed Tame Multiplier: -5%

Rancher
Animal Gather Yield: 5%
Animal Gather Speed: 5%

Work speed and gathering yield are tied to the same expertise IRL. Check out a NZ sheep shearing competition some time. Animal gather yield will likely be reduced in the future, skill can improve how much wool you can shear off a sheep but there is a finite amount of wool to acquire and a 20 skill in animals pawn only getting half of the potential wool on a sheep pre-expertise is absurd.

Plants


Treespeaker
Pruning Speed: 5%
Forage food per day: 5%

Farmer
Plant Work Speed: 5%
Plant Gather Yield: 5%

Artistic


Artist
Art Quality: 5%
Art Work Speed: 5%

Creative
Global Work Speed: 1.25%

Artistic is a weird skill in vanilla with few use cases. Its the perfect spot for a wild card.

Construction


Architect
Construction Success Chance: 5%
Construction Quality: 5%
Repair Chance: 5%
Repair Quality: 5%

Foreman
Construction Speed: 5%
Floor Construction Speed: 5%

Cooking


Butcher
Butchery Speed: 5%
Butchery Yield: 5%

Chef
Cooking Speed: 5%
Food Poisoning Chance: -5%

Crafting


Processor
Mechanoid Butcher Speed: 5%
Mechanoid Butcher Yield: 5%
Component Crafting Speed: 5%

Crafter
Work Bench Speed: 5%

Machinist
Mechanoid global work speed: 1.25%
Mechanoid energy drain rate: -1.25%
Mechanoid gestation speed: 2.5%
Mechanoid repair speed: 2.5%

Social


Warden
Arrest Rate: 5%
Suppression Power: 5%
Recruit Rate: 5%

Negotiator
Trade Price Improvement: 5% Doesn't double how much you sell for, this makes you buy and sell for closer to true price
Peace Talks Chance: 5%
Conversion Power: 5%

Mining


Tunneler
Drilling Speed: 5%
Mining Speed: 5%

Medical


Surgeon
Surgery Success Chance: 5%
Surgery Speed: 5%

Medic
Medical Tend Speed: 5%
Medical Tend Quality: 5%

Mining


Tunneler
Drilling Speed: 5%
Mining Speed: 5%

Mining speed is only valid while you still have ore on your map. This results in you either spending 50% of your playthrough with no expertise, or losing your expertise in the last 50%

Prospector
Mining Yield: 5%
Stone Chunk Yield: 5%
Deep Drilling Yield: 5%

Intellectual


Pharmacist
Drug Work Speed: 5%

Intellectual
Hacking Speed: 5%
Research Speed: 5%

Same deal as tunneler

Mechcommander
Mechanoid control radius: +0.5 (requires Integrated Implants, if you do not have integrated implants, this stat wont appear on the specialization)
Mechanoid Shooting Accuracy: +0.2 effective skill
Mechanoid Melee accuracy: +0.2 effective skill
Mechanoid Melee Dodge: +0.2 effective skill
Mechanoid aim time reduction: -0.5%

All mechanoid combat stat modifiers are further modified by the mechanitors relevant stats. A 20 melee 20 mechcommander's mechs would recieve +8 melee accuracy and +16 dodge.

Occultist
Study Efficiency: 5%
Entity Study Rate: 3%
Sanity Loss Rate: -2.5% (requires VEA:Insanity)