// Combat · RimWorld Mod

Very Vanilla Turrets

A selection of vanilla-style turrets that attempt to keep in line with style, purpose, and power curve of the vanilla turrets.

A selection of vanilla-style turrets that attempt to keep in line with style, purpose, and power curve of the vanilla turrets.

Most of the turrets act as straightforward upgrades from the vanilla turrets providing more killing power, more efficiently than the basic turrets without changing their essential purpose. The rest re-purpose some existing weapon mechanics for specialised effects.

All turrets are scattered through the research tree in a sensible manner.

Turrets


Improved Mini-turret

An uprated version of the standard mini-turret.

Pros: Longer range, more shots per burst.
Cons: None!
Research: specialist mini-turrets

Frag Mini-turret

A grenade launcher on a mini-turret platform

Pros: Grenade blast good for groups.
Cons: Friendly fire, requires chemfuel to reload.
Research: specialist mini-turrets

Shotgun Mini-turret

An automatic shotgun mounted on a mini-turret base.

Pros: Good at close range, high rate of fire.
Cons: Bad at long range.
Research: specialist mini-turrets

EMP Mini-turret

A handheld EMP launcher attached to a mini-turret base.

Pros: Can stun mechs.
Cons: Can stun friendlies, also turrets.
Research: specialist mini-turrets

Rotary Autocannon

An autocannon upgraded with rotary barrels.

Pros: Rate of fire about triple the non-rotary version, same powerful bullets.
Cons: Slightly less accurate, heavy barrel wear.
Research: rotary autocannon turret

Rotary uranium slug turret

A uranium slug turret retrofitted to have a rotary barrel.

Pros: Rate of fire about triple the non-rotary version, same powerful bullets.
Cons: Slightly less accurate, heavy barrel wear.
Research: rotary uranium slug turret

Improved Rocketswam

An improved rocketswarm turret, with more rockets to fire.

Pros: More rockets in a barrage.
Cons: Still needs manual reloading.
Research: improved rocketswarm launcher

Charge Mini-turret

A mini-turret with added charge chambers, now capable of punching through armour.

Pros: Higher damage per shot, better armour penetration.
Cons: Expensive to build requiring advanced components.
Research: charge mini-turret

Charge Autocannon

A rotary autocannon with added charge chambers.

Pros: Higher damage per shot, better armour penetration.
Cons: Expensive to build and requires advanced components.
Research: charge autocannon turret

Charge uranium slug turret

A rotary uranium slug turret with added charge chambers.

Pros: Even higher damager per shot, much better armour penetration.
Cons: Expensive to build and requires advanced components.
Research: charge uranium slug turret

Heavy Rocketswam

A further improved rocketswarm turret, with more rockets to fire. Also the rockets do more damage.

Pros: More, bigger, rockets in a barrage.
Cons: Still needs manual reloading.
Research: heavy rocketswarm launcher

FAQ


Q: I don't like turret X, can I have the mod without it? Also, I particularly like turret Y, can I have the mod with just it?
A: Yes! I strongly encourage you to use a mod like Cherry Picker:
https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599
Make this mod fit your game!

Q: I want to tinker with how the turrets work.
A: Again, wonderful! I use RIMMSqol to tinker with things in game. You should be able to change many of the parameters of how the turrets work with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457

Q: Is this mod compatible with Combat Extended?
A: Nope!

Q: Is this mod save game compatible?
A: Yes, you should be able to add and remove it without problem.