// Management · RimWorld Mod
Veterans (Beta)
Features Main part of the mod is this: after suffering enough under supression pawns will slowly become more and more accustoned to it, lessening their supressability and making their mental break treshold lower (so just make them less likely to break) Secondary feature is a simi
Features
Main part of the mod is this: after suffering enough under supression pawns will slowly become more and more accustoned to it, lessening their supressability and making their mental break treshold lower (so just make them less likely to break)
Secondary feature is a similar mechanic, where after mental breaks pawns will also slightly decrease their mental breaks treshold
Beta explanation
While the C# in this mod is very simple and didn't cause isses in testing, but I am really bad at balancing mods, esspecially one adding a pretty new mechanic, so I really hope for suggestions for balance changes in the mod
XML stuff
If you dislike the values in this mod, you can change them in the Pacz file in Patches folder in the mod folder. If you plan on doing this, there is a few things you need to know:
- value change from mental breaks (veteran.MentalBrStatPart) is (mental breaks recorded count / 3) multiplied by the mult you can see in xml
- value change from suppression (veteran.VetStatPart) is (number of bullets that supressed pawn / 500) multiplied by the mult you can see in xml
Dependant on CE for supression, vanilla version is extremely unlikely
1.6 revive
https://steamcommunity.com/sharedfiles/filedetails/?id=3737901569