// Management · RimWorld Mod

VOTE and LEADER

VOTE and LEADER mod preview for RimWorld

# A new leader is elected every 60 days.

# A new leader is elected every 60 days. (can change in option)

- Pawns vote carefully according to pawn's ideoligion, social skill, intimacy, family relationship, romantic relationship, same or different ideology, and criminal status. - Two days after a leader is elected, The leader will assign the desired person to the remaining positions. (or, you can use the leader's assign roles ability to assign immediately.) - You can no longer manually assign positions to pawns. - The first voting will take place after the 15th. (need 3 colonists) - The number of available votes for pawns increases according to the leader's ideoligion.

# ideological effect

When the leader's ideology has a meme - Collectivist : Leader can use (Colonist Count x 25%) more votes. - Proselytizer : All moral guide can use 1 more vote. - MaleSupremacy : All male can use 1 more vote. - FemaleSupremacy : All female can use 1 more vote. When the colonist's ideology has a meme - Collectivist : Want to hire a leader as a leader. - Proselytizer : Want to hire people with the same ideology as leaders. - MaleSupremacy : Want to hire a male as a leader. If pawn is female, will not be a candidate. - FemaleSupremacy : Want to hire a female as a leader. If pawn is male, will not be a candidate.
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I'm very erratic and I cannot update this in return for a donation. If you'd like to donate for something you're currently enjoying with the mod, I'd appreciate it.

# Ideas not yet developed

- Vote for guilty and execution - Dissatisfaction with the leader and revolution - Dictator Appearance Event Please take this mod and modify it. The source code is included. I'd love to see variations come out with various ideas. I'm a game designer, and I haven't implemented many ideas yet due to lack of time. If you are proficient in C# and are interested, please contact me on the rimworld discord.