// Management · RimWorld Mod

Wake Up Idiot!

Wake Up Idiot! mod preview for RimWorld

Lets pawns take drugs based on their rest stat.

Lets pawns take drugs based on their rest stat. Uses a Pseudo drug policy accessible via mod settings.

HOW TO USE:

Assign a drug policy to a pawn, give it a name, and configure it how you'd like

Go to mod settings

Configure "Effected Policies" This should have a 1-1 correspondance with effected drugs.
IE "Social drugs,Daily tea"

Configure "Drugs Effected" which is best explained via example.
IE "WakeUp,PsychiteTea" and Social drugs, Daily Tea, means that pawns on the Social drugs policy will take WakeUp when tired, and those on Daily tea will take psychite tea (provided the normal drug policies allow them to take those things)

Configure "Sleep Percentage"
IE "0.4,0.5" Self explanatory, pawns will take the drugs when they have BELOW that amount of rest. Is a comma separated list and applies the same as the others.

Configure "Time Periods"
IE "10,20,1,24". Pawns will take drugs between those hours only, applies the same way as the above settings (though 2 values will tie to 1 policy because its a range), leaving this at default should have it do nothing. (It is notable that only the first range applied to each drug will apply)

FAQ:
Q: Doesnt MOD do this but better?
A: I couldnt find any mod that did this, but maybe i didnt look hard enough.
Q: This mod stole my kidneys!
A: I dont know how a single harmony patch did that but feel free to comment a bug report, i'll look into it.
Q: Is this compatible with combat extended?
A: Whats combat extended?
Q: Why is your title mean?
A: Im sorry :(