Disclaimer: This Mod Is Not Meant To Condone Nazism or Anything About Nazi's.
Disclaimer: This Mod Is Not Meant To Condone Nazism or Anything About Nazi's. Please Refrain From Any Political Talk/Opinions Based on Nazi's
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Before Subscribing Please Beaware This Is My First Time Modding For Rimworld and Issues May Arrise/Break Your Game, You Have Been Warned
This is purely just an update to 1.1 for the original mod Wehrmacht by bean.
Please Post Any Bugs or Problems in The Comments.
I Might Readd the Pak and MG Turret in The Future
Bugs: Turret Bullets not coming out where turret head is aimed
Pak Turret not fully enabled within code (Will Try To Fix)
This Mod Was Originally Made By: Bean Original Mod Link: Wehrmacht
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Original Description:
Just updated for 1.0. No Pak, No MG turrets, requires a bit more of a rewrite of code but the basics are back in. Sorry for the delay. Life's crazy.
Adds Wehrmact faction, including weapons and equipment from the German Wehrmacht.
See the forum page for more info.
https://ludeon.com/forums/index.php?topic=27242.0
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou