// Management · RimWorld Mod

Wild Plant Study

Wild Plant Study & Seeds Discover, study, and cultivate wild plants.

Wild Plant Study & Seeds

Discover, study, and cultivate wild plants. This mod changes farming progression by locking most growable plants until your colony studies them in the wild. Right-click a wild edible or useful plant and assign a colonist with Research enabled to study it. After a short study job, the plant becomes available for cultivation. Features - Study wild edible and useful plants before growing them - Physical seed items for each plant - Seeds are required when sowing crops - Seeds are produced when harvesting plants - Studyable wild plants can appear in biome-based clusters - Plant Codex tab shows plants by biome, unlock status, seeds, and current-map availability - Click plants in the Plant Codex tab to jump to matching plants on the map - Studied plants gain +25% yield and +25% growth speed - Fully studying all studyable plants on a map grants local mastery: +80% yield and growth speed for those plants +12 mood buff for colonists for 2 days - Supports modded plants, including VGP Vegetable Garden where possible - Traders can sell seeds from plants found in other biomes - Tree crops can require Tree Sowing research before planting Gameplay Goal The mod makes farming more exploratory. Instead of starting with every crop available, colonies must discover plants, travel to different biomes, collect seeds, and build their farming knowledge over time. Compatibility Designed to work with vanilla RimWorld plants and many modded plant defs. Support for VGP Vegetable Garden plants is included where their plant definitions are available.