// Management · RimWorld Mod
Wolfein Race MegaCorp Edition
Mod Features: This mod is an extension of the Wolfein Race mod dev by MelonDove, Ancot, and others.
Mod Features:
This mod is an extension of the Wolfein Race mod dev by MelonDove, Ancot, and others. It focuses primarily on the Wolfein Mega Corp as its central theme and perspective, providing a comprehensive expansion of the Wolfein Race mod’s gameplay.This includes quests, incidents, lore, faction interactions, weapons and apparels, bionics, technology, buildings. This mod is still in develop. More content will be added in the future.Currently Implemented Content:
New Quests and Incidents 8 wolfein quests and 1 incident with absolutely rich story plots and description text are added to the game. Some of them need a friendly relationship with Mega Corp faciton to trigger. More in develop. Currently Added Quests and Incidents: Crashed Civilian Ship, Debt Slave, Armistice Day, Meat Order, Project Liquidation, Deposit Exploitation, Mega Corp Bionic Experiment, The Rescue, Black Market Trade Ship New Weapon Currently 5 new weapons added. Some Weapon have multiple shooting mode to switch from. More comming. Currently Added Weapons: Sirius Heavy Charge Lance, Sirius Heavy Charge Assault Rifle, Prototype Battle Charge Lance, Prototype High-Caliber Auto-Shotgun, Prototype Individual Heavy Artillery Platform New Apparel 7 new apparels added, from coat to power armors. Some with unique abilities. More comming. New Bionics 6 new bionics with different abilities that match the wolfein race mod's theme. Faction Comms Console Interactions A total rework of the Mega Corp comms console interaction. You can now pay for military aid or donate for relationship. Faction Settlements Rework Mega Corp settlements now have brand new series of names. If you attack them, there will be a carefully prepared outpost building using wolfein race mod furniture pieces. Random rooms and good loots! Tweaking On Wolfein Race Mod Random changes made to make the Wolfein Race mod more interesting. For example, Honey-Glazed Ham will now be able to reduce the resistance of wolfein prisoners——just to make sure this food has the same functionality as the description. Fully Configurable Mod Setting Mod settings that allow player to tweak the numbers, along with presets. Allowing this mod to fit easily in the most intense or the most relaxing modded environment.Optional Dependencies:
You may need all of these to get access to everything in this mod Biotech DLC: Dependency to some buildings, some quests, some bionics English supported. I don't test and play in English though. There might be mistranslations.Testing Instructions:
This mod is my first RimWorld mod. I have little experience and I absolutely love this mod.I really hope you like it! This mod requires extensive feedback to refine existing content and future plans. I hope you will explore the mod’s features and share your experiences with me. I don't really have that much time to test it for myself so any feedback or evaluation regarding your gameplay experience will be immensely helpful—thank you so much! The current testing objectives for this mod are as follows: 1. Functionality Does the mod’s functionality meet expectations? Does this function as described under all circumstances? 2. Compatibility Are the functions added by the mod compatible with other mods? What kinds of issues might arise? 3. Balance Are there any elements in the mod that feel too powerful or too weak? Are there any features you particularly like or dislike seeing and using? Why? If you have any feedback or comments about the mod, please share them through any of the following channels: 1. QQ Server 541123964 (It's like chinese discord if you are able to use it. For people outside Chinese Mainland, ignore this.) 2. The mod’s Steam Workshop page, comment below Please do not contact the original authors of the wolfein mod regarding issues caused by this modQ&A
Can I add it in an existing game?
Yes. There shouldn't be a problem. Although some features like Mega Corp settlement rename will not be working. If you do encountered a bug somehow while adding this mod into a save, please report so that I can fix it.CE compatibility?
CE Patch by leaopleCompatible with Wolfein Allegiance?
Probably yes. I haven't encountered any problems yet, but I expected that there might be bugs. Report to me if you encountered one.Thanks to all players who have downloaded and played the mod Thanks to MelonDove, K309, and the other authors of the wolfein mod Thanks to everyone who has shown interest in this mod Authors: Zoshsgahdnkc/Haishen, Flair